Working on the goggles some more. They're coming alive!
With more work, the product becomes better, as does the producer!
Working on 3D products is fun.
It's like playing with stuff in your hands, but it includes all sorts of tools, and you can save, reload, and otherwise modify the stuff. It's extra convenient for those of us who are clumsy!
I'm now working on refining the measurements. I want to make the frame fit on my face, and the lens and strap fit in the frame.
This is somewhat difficult. I have some measurements for my face. I'm tracing the lens shape by hand. I'm also making minor adjustments in the model.
Overall, I'm figuring things out as I go, trying to get a method to get the frame fitting. I still expect to have some problems in the printed product. Still, I want to minimize those, so that at least the first learning pair fits enough to wear!
I now feel, about this goggles challenge and more generally, "I can do this!"
At first, challenges often seem insurmountable. There are so many unknowns, about oneself and about the task. Yet, as one gets into the challenge, one learns the ins and outs, and becomes more capable and more confident.
Coffee also helps!
Often the problems along the way turn out to be the best parts!
It's starting to look like an actual set of goggles, to me. At first, it looked like a rough sketch, messy.
The goggles feel to me more like a model now, less like some sketch of an idea.
At first, I had the idea for the goggles. Drafting the approximate shape, I was quite unsure how to do most of the tasks involved in assembling the proper shape.
Now, it feels like a bike or something, a product that already exists.
I feel like I'm hammering away at the model, instead of vaguely reaching for some way to transfer notions onto computer.
In some ways, it's extremely unlikely for any new product to repay its investment in development. Suppose that I simply wanted a pair of goggles. Tons of models are already available for prices ranging around $100-$200. The number of hours I've spent on this design -- which may still to fail even to provide basic functionality -- would already have been enough to work at a paying job and earn several pairs of goggles. However, I was thinking of various (perceived) improvements anyways, and wanted a month-long challenge anyways, and want to improve at 3D product design anyways. Therefore, many of these costs are not costs for me, or in a sense sunk costs. As such, I may be able to make fun, personalized goggles, which other people can also use. Still a gamble, but I feel that I'm already gaining more from the challenge than the costs by far. Plus, if it works out, then I and others can have a new design to develop for years to come!
Now swinging the upper frame part way above the nose, trying to reach a comfort zone on the forehead above the nose.
You develop techniques as you go. Necessity is the mother of invention.
Made it to another draft!
Here is some imagery.