Difference between revisions of "Phase Q/Phase Q"

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Revision as of 16:14, 21 December 2014

The lights come down. Down in elevation, down in intensity, down in frequency. Down in energy.

With the dimming lights, clarity fades to obscurity. You have a hard time seeing a foot in front of your face.

You experience the world around you through sound.

Grumph grumph grumph.

Mmmmmrprg.

Zwap. Zwap. Zwap.

Ploop, pl-pl-pl—pl-pl-pl-pl-oop.

Tens, hundreds, thousands, millions of bodies come falling from the sky. Swooping down through space, they do aerial acrobatics as they glide. Bright laser-like lights of different colors come bursting out of the sea of bodies.

Networks come crashing to the ground. Electronics fry. A storm of refined power sweeps through the city, the state, the country. Civilization gets flattened.

“Welcome to Phase Q.”

The cloud of bodies swarms World2. Zonnyxes flinch, then fight back. A lengthy exchange of laser fire fills the sky with rainbow madness. Some bodies fall from the sky, some machines fall from the sky.

You watch. In curiosity. Mystified.

Bolts of electricity sizzle, the planet reels. An intensely bright explosion zooms through the air, temporarily noising out the sun.

You transmorph into a nanocraft, flying through the battlefield. In your new form, you can make out the sides, who’s winning and who’s losing. It looks like the new bodies are winning.

Zonnyxes conjure new elements from their damaged network. The plaxinides, a Z chem group, form a metastate of matter that instantly blows the planet to smithereens.

The battle continues in empty space. New bodies continue falling out of the sky. Some perform what looks like an arcane form of magic, converting the dusty remains of the planet into a launcher for their lightbombs.

For some reason, intuitively, almost innately, you side with the new bodies. You transmorph into an artificial moon, and send out waves of rod missiles.

The Zonnyxes continue to fight back. They seem to aim a disproportionate part of their attack at you.

Dodging in and out of your orbit, you send out space probes to investigate the new bodies further. They look vaguely humanoid.

You see Natalya, and Smitty, and even Tommi. You see Zank, Lupak, and Valbeena. You see the Futurista emblem. Glowing brightly.

“What the fuck’s going on?” You yell over to Natalya, in seismic waves.

“You heard,” she says. “We made it.”

“You made it?” you ask.

“Phase Q.”

All around you, the elementary constituents of spacetime reassemble themselves into forms that serve the millions of pursuits of the warring factions. Much of it weaponry, some communications and transportations. Each component looks like a dreamthing, an invention of pure fantasy. Yet, it operates in the real mechanical world.

You swim in a mixture of signals, many internally generated. What should you make of this world?

As the new war rages on, an intricate economy seems to take shape underneath. In small bubbles within the spatial battlefield, Zonnyxes and New Futuristas create a kind of symphonic playground, melding multiple voices into a harmonious distribution of activities.

A Zonnyx electrical field focuses a beam that blasts right through your core, disrupting your transmorpher.

Phase Q: An interactive adventure.