Difference between revisions of "Gameplay"
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Looking around you, and feeling around you, you sense yourself in some kind of chamber. Vibrations convert through channels of buttery sensation into an eleven-dimensional map of local [[spacetimequim]]. | Looking around you, and feeling around you, you sense yourself in some kind of chamber. Vibrations convert through channels of buttery sensation into an eleven-dimensional map of local [[spacetimequim]]. | ||
− | You can tell that there are other [[Gameplay/Level]]-153+ [[character]]s around. | + | You can tell that there are other [[Gameplay/Level|Level]]-153+ [[character]]s around. |
* [[Gameplay/Conference|Go to the conference chamber.]] | * [[Gameplay/Conference|Go to the conference chamber.]] | ||
* [[Gameplay/Wild|Leave the chamber.]] | * [[Gameplay/Wild|Leave the chamber.]] | ||
* [[Gameplay/Meta|Sublimate.]] | * [[Gameplay/Meta|Sublimate.]] |
Revision as of 18:05, 30 June 2015
Gameplay, an interactive adventure in Futuria!
Welcome!
You are now entering a new world.
Gameplay.
Tomorrow awaits. What will you create?
Around the world
Looking around you, and feeling around you, you sense yourself in some kind of chamber. Vibrations convert through channels of buttery sensation into an eleven-dimensional map of local spacetimequim.
You can tell that there are other Level-153+ characters around.