Difference between revisions of "Phase Q/Intermezzo"

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And the emblem came to take on a life of its own. After it leapt up from its ordinary two dimensions, a divine spark of life practically blew into the emblem’s nostrils.

Singing loudly, it vocally denounced the prevailing party, yes the one that once wore that very same emblem. Instead, the emblem demanded equal rights. And it got them.

When symbols take on a meaning of their own, it becomes really hard to communicate. All of a sudden, everything splits and forks and branches, and it all becomes a chaotic mess.

Anyway, the Futurista party went on through the night, with revelry including the use and abuse of many synthetic drugs, the sacreligious sacrifice of several synthetic animals, and the enhancement and use of sex drive with many synthetic lubricants.

The cool music blasted at several megawatts. By the end of the night, no natural hearing was left. The hypnotic beat pounds through the earth, creating seismic waves. Through an unusual phenomenon, those waves then travel out through space as infrared radiation, warming several nearby asteroids which greatly appreciate the savings on their electricity bills.

You rematerialize in the middle a nebula. Deeply inhaling whatever gases you can, it dawns upon you, despite the absence of natural dawn out here in space, that you should go somewhere with a breathable environment.

There, in the comfort of a room well outside of a smoky nightclub, you finally are able to breathe more comfortably. It feels great to have a sugstance that you require for continuing sustenance of life.

Someone smiles at you. At first, you’re just aware of the happy feeling, and the upward arcing signature. Then, around the smile, gradually appear a cute button nose, big wondering eyes, and a furry mantle. Over time the whole thing shows up, and you smile back.

The two of you make your way out to a new restaurant. It supposedly has great food, although shoddy service. Seems like a good tradeoff. You arrive, only to find a lineup. Waiting in line, you discuss weather, politics, and other boring topics. Finally, the food comes, and it’s not as good as you thought. Then, walking back, you come across a fountain, and sipping from its crystalline waters, feel forever rejuvenated.

Ideas dance through your head, sometimes a slow waltz, sometimes a fast polka, occasionally a modern derivative of hip-hop. Another shiny day. Polishing the surfaces, you really make your ideas sparkle. Finally, ready for the real world, you go and talk with the men in the park, over a game of lawn bowling.

The matter boils down to this: despite the unlikely trajectory of your narrative thus far, you choose to continue in one form or another. Why? Uncear. At any rate, you gradually manage your way from situation to situation, eluding capture, evading danger, eliding many risky situations.

And then instead of just going home to take a bath, you find yourself getting set to embark on a new series of ridiculously preposterous adventures.

Rejoice!

Phase Q: An interactive adventure.