LifePathBranch1! :)

Submitted by eagle on Wed, 07/12/2017 - 17:58

LifePathBranch1 split off from LifePath9, and enabled parent-safe eating! :)

This creature has a heteromorphic path structure. It moves fairly simply, preferring groups. Favorite activities including flowing, eating, and reproducing! :)

LifeFLOW v2.2! :)

Submitted by eagle on Tue, 07/11/2017 - 00:37

Here's the new LifeFLOW version 2.2! !:)

After a little pause to make our extra cool new video (http://life.worldsowisdom.com/?q=node/119), and work on other areas, we're back with a brand new release! :)

LifeFLOW version 2.2 includes some new creatures, specifically LifePathz 7-9! :)

We're also continuing to improve the functionality and stability and more.

Play now:

http://life.worldsowisdom.com/flow/

Rock & Roll & Electronica!!! :)

LIFE: The Evolution of Flow! :)

Submitted by eagle on Sat, 07/08/2017 - 14:37

Watch the awesome new LifeFLOW video:

LIFE: The evolution of flow! from LifeFLOW.

Many thanks to Avril Olachea and everyone involved!
Please send any questions or comments to life@worldsowisdom.com, and if you like this and want to support more, please contribute one dollar -- the price of a plastic doodad at the dollar store -- or better yet, subscribe at LifeFLOW.
To the future! :)

LIFE @ animationstudies 2.0! :)

Submitted by eagle on Wed, 06/28/2017 - 20:42

Here's a new piece describing the origins of the LIFE videos:
Life: The Universe and Everything

While drawing on some traditional techniques for connecting geometry throughout frames, I gave my characters more of a say in their movements. On the basis of my creative impulse, they played with each other and taught me what looks good and what works well. I modelled what I could on the basis of fundamental physics, using standard animation techniques when time or hardware or other constraints prevailed. I treated each episode as an experiment. Generally, I used relatively simple geometry with naturalistic forces, instead of complex models with hand-picked motions. However, some of the models became extremely complex, with some scenes using over a million independently interacting components. I crafted a lot of materials from scratch, from synthesiser instruments and software cameras and lights to physical dynamics. For me a highlight was creating stars and planets and an entire galaxy and watching as they naturally developed some photorealistic effects.

Please read, enjoy, and share! :)
Rock & Roll!!!!!!! :)